![]() It's so difficult, but when you nail it you feel like freakin' Mozart. The song switches it up frequently, requiring absolute focus. You push the stylus the bottom screen in a synchronised manner, keeping the beat, and then - ha-haaa! - it changes, necessitating a rapid double-tap followed by an instant resumption of beat-keepery. And Lockstep is nothing more than simple, metronomic taps. Or, in the case of the DS game, tapping and flicking the stylus, an action that requires a non-trivial amount of practice.Īs a consequence, the best games on the DS edition are the ones that don't require flicks, instead simple taps. Oo-oh, oo-oh, oo-oh, oo-oh, ooh-oh- ooh- ha- HEYīroadly, though, the games are about recognising cues and hitting the A button at the right time. Released ten years ago on Nintendo DS, Rhythm Heaven was the stylus-based follow-up to the GBA's unlocalised Rhythm Tengoku, a masterful take on rhythm action that presented the player with myriad short songs that test your auditory skills to such an extent that the visuals themselves are actively distracting. Lockstep is the best minigame in the Rhythm Heaven series.
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